| Beginner guide (full) | First session | The complete first session: build a car that actually drives before buying anything, spend the first Cash on the cheapest rapid weapon, survive the opening waves, and avoid the two classic mistakes — skipping the movement check and buying one expensive weapon early. |
| Quick start | Fast checklist | A five-step checklist version of the beginner guide: build a driving car, clear early waves, buy cheap rapid damage, add one defense before wave 10, reinvest and repeat. |
| Cash farming guide | Need income | The income loop that raises cash run after run: farm the highest wave band you finish comfortably, maximize kill coverage with funnels so no zombie escapes your weapons, and reinvest each payout into clear speed the moment it lands. |
| Farming basics | Short version | The short version of the farming doctrine — one-loop rule, kills are income, reinvest immediately — with the stuck-state fixes for stalled income and runs that end too early. |
| Progression guide | Planning upgrades | Upgrade order by wave milestone: damage only through wave 10, one survivability piece and continued damage scaling through wave 25, then heavy single-target purchases for record distance once clears stay comfortable. |
| Wave survival guide | Dying at a wall | How waves work and the two failure modes that end runs — all damage with no survivability, or all defense with no clear speed — plus the balance priorities that push your record distance band by band. |
| King 1x1x1x1 boss help | Boss prep | What the official badges confirm about the Hacker Event Great Boss — the attendance badge and the defeat badge, both dated — and how to prepare a build for a boss attempt instead of chasing it with a farming build. |